Quiet of the Leaves (2016-2017)
USC Junior Thesis.
A 2D side-scrolling narrative adventure game about a father-daughter backpacking trip gone awry in the North American Ozarks.
My responsibilities on this project:
Successfully pitched game design concept and prototype to USC Games faculty with core team.
Coordinated weekly design meetings to manage, review, and delegate tasks to designers.
Designed and polished a 30-minute, show-ready demo in Unity for year-end showcase.
Standardized documentation for game’s systems and mechanics.
Exhibited Quiet of the Leaves at USC Games Demo Day 2017.