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Lead Designer

Quiet of the Leaves (2016-2017)

USC Junior Thesis.


A 2D side-scrolling narrative adventure game about a father-daughter backpacking trip gone awry in the North American Ozarks.

My responsibilities on this project:

  • Successfully pitched game design concept and prototype to USC Games faculty with core team.

  • Coordinated weekly design meetings to manage, review, and delegate tasks to designers.

  • Designed and polished a 30-minute, show-ready demo in Unity for year-end showcase.

  • Standardized documentation for game’s systems and mechanics.

  • Exhibited Quiet of the Leaves at USC Games Demo Day 2017.

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